Summary
The free-for-all campaign will be an 8 player ‘King of the hill’ style tournament.
- Each player chooses which faction they want to be.
- Available P is dependent on the chosen faction. See Choose a Faction
- There are NO Alliances. Player ships will always be aggressive towards other players.
- Players can choose to cooperate, but ultimately the game encourages back-stabbing and maneuvering.
- The game mechanics are also slanted towards attacking rather than defensive build-ups.
- Each region has a set amount of production it can produce each turn.
- Regions have a hard-cap as to how much P in ships they can hold.
- Regions under attack produce nothing.
- Being able to attack from multiple regions can be a huge advantage.
Conditions for Winning:
- The player who occupies the center point (region 1, Alpha) for 3 consecutive turns wins. (turns in battle do not count)
- The last player to control his home world (starting region) wins. (in the case that all other players are knocked-out)
In the weird event that two or more remaining players lose their home world on the last turn, the game will be declared a tie.
If a player’s home world is taken by another player, that player is eliminated from the game.
However, their ships remain at the regions they left off at and do not move. They can not produce any new ships.