{"id":227,"date":"2015-06-24T00:05:57","date_gmt":"2015-06-24T00:05:57","guid":{"rendered":"http:\/\/reassemblyerect.com\/?page_id=227"},"modified":"2018-07-10T19:43:21","modified_gmt":"2018-07-10T19:43:21","slug":"mods","status":"publish","type":"page","link":"https:\/\/reassemblyerect.site\/archive\/mods\/","title":{"rendered":"Mods"},"content":{"rendered":"<h1>Reassembling Reassembly<\/h1>\n<p>Reassembly is not only amazingly modular right out of the box, but also easy to edit with a simple\u00a0Text editor like <a href=\"https:\/\/notepad-plus-plus.org\/\" target=\"_blank\">Notepad++<\/a>. (on Mac, use TextEdit, or you can download <a href=\"http:\/\/www.barebones.com\/products\/textwrangler\/download.html\" target=\"_blank\">TextWrangler<\/a>.)<\/p>\n<p>You can edit ships, fleets, game saves, maps, factions, global game settings, blocks, weapons, and probably more stuff that I haven&#8217;t even figured out yet. This section will include some of the mods I&#8217;ve messed with as well as tips and tutorials for editing your own files.<\/p>\n<p>Best practice is to <span style=\"color: #999999;\">Never Edit the Original Game Files &#8211; Use a Local Mod Whenever Possible<\/span>. If Arthur updates something with the game, the original files may get updated &#8211; overwriting any changes you tried to make. Also, if something breaks, it&#8217;s much easier to trouble-shoot if you can just turn a mod off, rather than having to figure-out which files you edited. The game also has error-checking on mods. If you screw something up, you should see an error in the mod menu.<\/p>\n<p>For notes on how to make a mod, check out Arthur&#8217;s notes <a href=\"http:\/\/www.anisopteragames.com\/docs\/\" target=\"_blank\">Here<\/a>.<\/p>\n<p>There are also some good guides on the <a href=\"https:\/\/steamcommunity.com\/app\/329130\/guides\/\" target=\"_blank\">Steam Guides<\/a> section.<\/p>\n<h2>My Mods:<\/h2>\n<p>You can Subscribe to my mods in the \u00a0<a href=\"http:\/\/steamcommunity.com\/profiles\/76561198210178768\/myworkshopfiles\/\" target=\"_blank\">Steam\u00a0Workshop<\/a>.<\/p>\n<p>So far the main things I have messed with are editing all the ships,\u00a0you can find info on\u00a0that\u00a0<a href=\"\/archive\/2015\/06\/06\/how-to-edit-the-default-ships\/\">here<\/a>.<br \/>\nAnd cvar.txt edits, you can find info on that <a href=\"\/archive\/2015\/06\/06\/how-to-get-rid-of-agents\/\">here<\/a>.<\/p>\n<p>If you want to download and checkout my mod files, you can download a whole bunch\u00a0<a href=\"\/archive\/wp-content\/uploads\/2015\/06\/sumplkrums-Mods.zip\">here<\/a>.\u00a0This includes all my published mods as of 7-17-2015.<br \/>\n<span style=\"color: #999999;\">Auto-Zoom Off<\/span><br \/>\n<span style=\"color: #999999;\"> More Agents<\/span><br \/>\n<span style=\"color: #999999;\"> No Bad Plants<\/span><br \/>\n<span style=\"color: #999999;\"> No Flies<\/span><br \/>\n<span style=\"color: #999999;\"> No Lag Hostile Plants<\/span><br \/>\n<span style=\"color: #999999;\"> Vanilla Game More Hard<\/span><br \/>\n<span style=\"color: #999999;\"> Vanilla Game Medium Setting<\/span><\/p>\n<p><a href=\"\/archive\/wp-content\/uploads\/2015\/10\/Zombies-in-Space.zip\">Zombies in Space is Here<\/a><\/p>\n<h2>Make a Local Mod:<\/h2>\n<p>You can also create and load your own modded files locally.<\/p>\n<p>Goto:<br \/>\n<span style=\"color: #999999;\">C:\/ Users \/ your name \/ Saved Games \/ Reassembly<\/span><\/p>\n<p>Create a new folder here, and label it <span style=\"color: #999999;\">mods<\/span>.<\/p>\n<p>Inside the mods folder you would make a folder for each mod you want to create, ie &#8220;<span style=\"color: #999999;\">My awesome Mod<\/span>&#8220;. Any files placed within a mod folder will replace the default files when Reassembly loads. So you can make all sorts of changes to the game without messing-up the original game files. Mods on top of the in-game menu take presidence.<\/p>\n<p>For each thing I want to edit or test in the game, I have a separate mod for.\u00a0It&#8217;s easy to\u00a0turn them on or off as needed.<\/p>\n<p>If you have a mod that you want to share, you can Publish it to the Steam Workshop, by clicking the Publish button in the Reassembly mod window. You should also have a 400 x 400 preview.png file in the mod folder, otherwise when the mod is published on Steam there will be no preview image.<\/p>\n<p>Once the mod is uploaded, add a description, or upload more images for it on the Workshop page.<\/p>\n<h2>Find Files for a Subscribed Mod:<\/h2>\n<p>If you have subscribed to a mod from the Workshop, you can find the files locally at:\u00a0<span style=\"color: #999999;\">Program Files (x86)\\Steam\\steamapps\\workshop\\content\\329130<\/span><\/p>\n<p>You can checkout how it was made and learn more about making your own. &#8211; If you want to edit something, make sure you make a copy. If the mod author makes an update, it will overwrite your changes here.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reassembling Reassembly Reassembly is not only amazingly modular right out of the box, but also easy to edit with a simple\u00a0Text editor like Notepad++. (on Mac, use TextEdit, or you can download TextWrangler.) You can edit ships, fleets, game saves, maps, factions, global game settings, blocks, weapons, and probably more stuff that I haven&#8217;t even &#8230; <a class=\"read-more\" href=\"https:\/\/reassemblyerect.site\/archive\/mods\/\">Read more&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/pages\/227"}],"collection":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/comments?post=227"}],"version-history":[{"count":2,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/pages\/227\/revisions"}],"predecessor-version":[{"id":968,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/pages\/227\/revisions\/968"}],"wp:attachment":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/media?parent=227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}