{"id":19,"date":"2015-06-06T10:10:17","date_gmt":"2015-06-06T10:10:17","guid":{"rendered":"http:\/\/reassemblyerect.com\/?p=19"},"modified":"2018-03-25T08:28:59","modified_gmt":"2018-03-25T08:28:59","slug":"how-to-get-rid-of-agents","status":"publish","type":"post","link":"https:\/\/reassemblyerect.site\/archive\/2015\/06\/06\/how-to-get-rid-of-agents\/","title":{"rendered":"How to Get Rid of Agents"},"content":{"rendered":"<h1>Fu** Off Agents!!<\/h1>\n<p>Lets say you just wanna troll around. Enjoy the flowers &#8230; AH!!, God Damn Flowers!! Crap.<\/p>\n<p>Ok, so maybe you just don&#8217;t want Agents chasing you all over the place and wreaking your vibe. Here&#8217;s how to get rid of em.<\/p>\n<p>Goto: <span style=\"color: #999999;\">C:\\Users\\(Your PC Name)\\Saved Games\\Reassembly\\data<\/span><\/p>\n<p>Make a new folder called <span style=\"color: #999999;\">mods<\/span>. Make a new folder within the mods folder called <span style=\"color: #999999;\">Agent count<\/span>.<\/p>\n<p>Open the text file with Notepad, or some other text editor.<\/p>\n<p>Copy and paste this line into your text file:<span style=\"color: #999999;\"><span style=\"color: #000000;\">\u00a0<\/span>kAgentCount = 8<\/span><\/p>\n<p>Replace the 8 with a 0. So you have:\u00a0<span style=\"color: #999999;\">kAgentCount = 0<\/span><\/p>\n<p>Save that document in your\u00a0<span style=\"color: #999999;\">Agent count<\/span> folder, and name it <span style=\"color: #999999;\">cvars.txt<\/span>.<\/p>\n<p>Go back into the game.\u00a0If you look at your Mods menu, there will be a new mod called <span style=\"color: #999999;\">Agent count<\/span>. &#8230; You did that &#8211; good job!<\/p>\n<p>Go through a wormhole, or Regenerate your world and there will be\u00a0no more agents.<\/p>\n<h1>I Want MORE Agents!<\/h1>\n<p>If on the other hand you&#8217;re feeling bored with Reassembly,\u00a0you can also increase the number to get more Agents. You could change if from 8 to\u00a0maybe 20-30.<\/p>\n<p>Copy and paste these lines into\u00a0your cvars.txt<\/p>\n<p><span style=\"color: #999999;\">kAgentCount = 32<\/span><br \/>\n<span style=\"color: #999999;\"># kAgentMaxDeadly = 20000<\/span><br \/>\n<span style=\"color: #999999;\"># kAgentMaxShips = 20<\/span><br \/>\n<span style=\"color: #999999;\"># kAgentMinDeadly = 10000<\/span><br \/>\n<span style=\"color: #999999;\"># kAgentMinSpawnDist = 18000.000<\/span><br \/>\n<span style=\"color: #999999;\"># kAgentSpeed = 100.000<\/span><\/p>\n<p>You can see that the Agent count is now 32. Feel free to change this to whatever you want. I&#8217;ve tested it up to 100 and it still works. The Agents will spawn closer to each other, so they&#8217;ll be fighting each other, as well as you. Your game might take a minute to generate the map though.<\/p>\n<p>The other lines have a # in front of them. This means they are deactivated, so the game treats them as comments. Take out the # and those lines will be live.<\/p>\n<p><span style=\"color: #999999;\">kAgentMaxDeadly = 20000<\/span> \u00a0&#8212; \u00a0This is the maximum P value that an Agent fleet will spawn ships for.<br \/>\n<span style=\"color: #999999;\">kAgentMaxShips = 20<\/span> \u00a0&#8212; \u00a0This is the maximum number of ships that will spawn in the fleet.<br \/>\n<span style=\"color: #999999;\">kAgentMinDeadly = 10000<\/span> \u00a0&#8212; \u00a0\u00a0This is the minimum\u00a0P value that an Agent fleet will spawn ships for.<br \/>\n<span style=\"color: #999999;\">kAgentMinSpawnDist = 18000.000<\/span>\u00a0\u00a0&#8212; \u00a0I think this is how far away from\u00a0your starting location they are.<br \/>\n<span style=\"color: #999999;\">kAgentSpeed = 100.000<\/span> \u00a0&#8212; \u00a0How fast the Agent arrows move across the map. You can set it to zero and they&#8217;ll be stationery.<\/p>\n<p>So if you wanted to make Agent fleets something closer to what a real player would make you might do something like:<\/p>\n<p><span style=\"color: #999999;\">kAgentMaxDeadly = 100000<\/span><br \/>\n<span style=\"color: #999999;\">kAgentMinDeadly = 60000<\/span><br \/>\n<span style=\"color: #999999;\">kAgentMaxShips = 40<\/span><\/p>\n<p>But anyway, feel free to make your own mod the way you like it. You will have to restart Reassembly any time you change anything and regenerate your world.<\/p>\n<p>Enjoy!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fu** Off Agents!! Lets say you just wanna troll around. Enjoy the flowers &#8230; AH!!, God Damn Flowers!! Crap. Ok, so maybe you just don&#8217;t want Agents chasing you all over the place and wreaking your vibe. Here&#8217;s how to get rid of em. Goto: C:\\Users\\(Your PC Name)\\Saved Games\\Reassembly\\data Make a new folder called mods. &#8230; <a class=\"read-more\" href=\"https:\/\/reassemblyerect.site\/archive\/2015\/06\/06\/how-to-get-rid-of-agents\/\">Read more&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":126,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[5],"tags":[8,10,9,26,30],"_links":{"self":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/posts\/19"}],"collection":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/comments?post=19"}],"version-history":[{"count":2,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/posts\/19\/revisions"}],"predecessor-version":[{"id":316,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/posts\/19\/revisions\/316"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/media\/126"}],"wp:attachment":[{"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/media?parent=19"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/categories?post=19"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/reassemblyerect.site\/archive\/wp-json\/wp\/v2\/tags?post=19"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}