Collecting Reassembly Tournament Data from Log Files

tournament data

Work Smarter. Not Harder. If you’ve ever gotten serious about trying to optimize your ships or fleets, you’ll spend TONS of time watching matches to see how they come out. What if you could be using that time to build more ships, get more sleep, or maybe go outside sometime? Get some fresh air, will … Read more…

Factory Tricks

factory tricks header

Replication Gimmicks. Factory blocks are the source of all your reproduction, punching-out command modules to replicate ships and bases. These tidbits of knowledge may, or may not be helpful to you. Gimme My Space. A factory needs at least one block of space in which to produce a new command module. This one-block space can … Read more…

One Fleet to Rule Them All

fleet ring

Forging the One. The tournament fleet competitions are new, but in testing creating, and trying to figure-out what works, I have some thoughts and observations to share. Essential concepts that I believe will play-out in the future. When you start designing, you’ll probably find that results will be quite random or inconsistent. Some fleets may dominate … Read more…

How to Win a Competitive Reassembly Tournament

Please don’t take this too seriously. This is just a fun write-up while I think about making better tournament ships. Having fun is key. :) Quotes and ideology adapted from translations of Shinmen (Miyamoto) Musashi’s, The Book of Five Rings (1667) The true Way is to fight with your opponent and win, and this should … Read more…

Reproduction: How Spawning Works

Ohh, Yeah, Just Like That…. Right. If you’ve done the tutorial, you know how to spawn ships with the factory, and you know how to tell a child ship what to spawn. I’m going to continue that with a few more points. Control You can also tell a station what to spawn. Same deal. Hit … Read more…