How to Get Rid of Agents

Fu** Off Agents!!

Lets say you just wanna troll around. Enjoy the flowers … AH!!, God Damn Flowers!! Crap.

Ok, so maybe you just don’t want Agents chasing you all over the place and wreaking your vibe. Here’s how to get rid of em.

Goto: C:\Users\(Your PC Name)\Saved Games\Reassembly\data

Make a new folder called mods. Make a new folder within the mods folder called Agent count.

Open the text file with Notepad, or some other text editor.

Copy and paste this line into your text file: kAgentCount = 8

Replace the 8 with a 0. So you have: kAgentCount = 0

Save that document in your Agent count folder, and name it cvars.txt.

Go back into the game. If you look at your Mods menu, there will be a new mod called Agent count. … You did that – good job!

Go through a wormhole, or Regenerate your world and there will be no more agents.

I Want MORE Agents!

If on the other hand you’re feeling bored with Reassembly, you can also increase the number to get more Agents. You could change if from 8 to maybe 20-30.

Copy and paste these lines into your cvars.txt

kAgentCount = 32
# kAgentMaxDeadly = 20000
# kAgentMaxShips = 20
# kAgentMinDeadly = 10000
# kAgentMinSpawnDist = 18000.000
# kAgentSpeed = 100.000

You can see that the Agent count is now 32. Feel free to change this to whatever you want. I’ve tested it up to 100 and it still works. The Agents will spawn closer to each other, so they’ll be fighting each other, as well as you. Your game might take a minute to generate the map though.

The other lines have a # in front of them. This means they are deactivated, so the game treats them as comments. Take out the # and those lines will be live.

kAgentMaxDeadly = 20000  —  This is the maximum P value that an Agent fleet will spawn ships for.
kAgentMaxShips = 20  —  This is the maximum number of ships that will spawn in the fleet.
kAgentMinDeadly = 10000  —   This is the minimum P value that an Agent fleet will spawn ships for.
kAgentMinSpawnDist = 18000.000  —  I think this is how far away from your starting location they are.
kAgentSpeed = 100.000  —  How fast the Agent arrows move across the map. You can set it to zero and they’ll be stationery.

So if you wanted to make Agent fleets something closer to what a real player would make you might do something like:

kAgentMaxDeadly = 100000
kAgentMinDeadly = 60000
kAgentMaxShips = 40

But anyway, feel free to make your own mod the way you like it. You will have to restart Reassembly any time you change anything and regenerate your world.

Enjoy!