Mods

Reassembling Reassembly

Reassembly is not only amazingly modular right out of the box, but also easy to edit with a simple Text editor like Notepad++. (on Mac, use TextEdit, or you can download TextWrangler.)

You can edit ships, fleets, game saves, maps, factions, global game settings, blocks, weapons, and probably more stuff that I haven’t even figured out yet. This section will include some of the mods I’ve messed with as well as tips and tutorials for editing your own files.

Best practice is to Never Edit the Original Game Files – Use a Local Mod Whenever Possible. If Arthur updates something with the game, the original files may get updated – overwriting any changes you tried to make. Also, if something breaks, it’s much easier to trouble-shoot if you can just turn a mod off, rather than having to figure-out which files you edited. The game also has error-checking on mods. If you screw something up, you should see an error in the mod menu.

For notes on how to make a mod, check out Arthur’s notes Here.

There are also some good guides on the Steam Guides section.

My Mods:

You can Subscribe to my mods in the  Steam Workshop.

So far the main things I have messed with are editing all the ships, you can find info on that here.
And cvar.txt edits, you can find info on that here.

If you want to download and checkout my mod files, you can download a whole bunch here. This includes all my published mods as of 7-17-2015.
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More Agents
No Bad Plants
No Flies
No Lag Hostile Plants
Vanilla Game More Hard
Vanilla Game Medium Setting

Zombies in Space is Here

Make a Local Mod:

You can also create and load your own modded files locally.

Goto:
C:/ Users / your name / Saved Games / Reassembly

Create a new folder here, and label it mods.

Inside the mods folder you would make a folder for each mod you want to create, ie “My awesome Mod“. Any files placed within a mod folder will replace the default files when Reassembly loads. So you can make all sorts of changes to the game without messing-up the original game files. Mods on top of the in-game menu take presidence.

For each thing I want to edit or test in the game, I have a separate mod for. It’s easy to turn them on or off as needed.

If you have a mod that you want to share, you can Publish it to the Steam Workshop, by clicking the Publish button in the Reassembly mod window. You should also have a 400 x 400 preview.png file in the mod folder, otherwise when the mod is published on Steam there will be no preview image.

Once the mod is uploaded, add a description, or upload more images for it on the Workshop page.

Find Files for a Subscribed Mod:

If you have subscribed to a mod from the Workshop, you can find the files locally at: Program Files (x86)\Steam\steamapps\workshop\content\329130

You can checkout how it was made and learn more about making your own. – If you want to edit something, make sure you make a copy. If the mod author makes an update, it will overwrite your changes here.